Version 3 also has been completely rebuilt and now has a more streamlined design for better performance than version 2. This gives a great deal more control over the type of twist and bend that is happening in the joint. It also has 2 new types of bias controls that allows you to control the twist and tilt from the center of the bend in addition to bias controls for both ends of the cross sections. The bias controls in version 3 now work perfectly at all angles and bias values. Version 3 fixes an issue with the bias control that was occuring with the old version 2. I am calling them version 3 and version 3.5 optimized. There are now 2 new beta versions of the bend rig available that improve on the old versions in several ways. Or use it as part of a new rig that is being set up. ( i recommend grouping it before merging to ensure a clean merge ). Just merge the bend rig in the max file with your current scene making sure to get all of its parts. The joint bend-rig is designed to quickly set up skinning for bending and twisting motions.
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